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Digital Games at the Forefront of Change: On the Meaningfulness of Games and Game Studies
Open Access
Academic Editors: Felix Reer (University of Muenster), Teresa de la Hera (Erasmus University Rotterdam), and Salvador Gómez-García (Complutense University of Madrid)
DOI: https://doi.org/10.17645/mac.i460
Table of Contents
Games and Game Studies Are Meaningful—Are They? | |||||||||
Felix Reer, Teresa de la Hera and Salvador Gómez-García | |||||||||
Editorial | Open Access | Published: 13 February 2025 | |||||||||
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Dive Into the Past: Chinese Intangible Cultural Heritage Represented in Chinese Mobile Games | |||||||||
Yixiang Que, Teresa de La Hera and Jeroen Jansz | |||||||||
Article | Open Access | Published: 13 February 2025 | |||||||||
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Contemporary Political Discourse in Digital Games: A Systematic Approach | |||||||||
Jenniffer Soto de la Cruz, Sara Cortés Gómez and Pilar Lacasa | |||||||||
Article | Open Access | Published: 13 February 2025 | |||||||||
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Experiencing the Call of Duty: Exploring Emotions in Commercial War Games | |||||||||
Joseph Pattison | |||||||||
Article | Open Access | Published: 13 February 2025 | |||||||||
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The Case of Cities: Skylines Versions—Affordances in Urban Planning Education | |||||||||
Laura Cañete Sanz, Sjors Martens and Teresa de la Hera | |||||||||
Article | Open Access | Published: 13 February 2025 | |||||||||
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FABLE: A New Horizon in Digital Learning and Serious Game Design | |||||||||
Salvador Reyes-de-Cózar and Alba Merino-Cajaraville | |||||||||
Review | Open Access | Published: 13 February 2025 | |||||||||
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Amplifying Player Experience to Facilitate Prosocial Outcomes in a Narrative-Based Serious Game | |||||||||
Lewen Wei, Mike Schmierbach, Bingjie Liu, Jin Kang, Cheng Chen, Frank E. Dardis, Ryan Tan and Olivia Cohen | |||||||||
Article | Open Access | Published: 13 February 2025 | |||||||||
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Parasocial Interactions in Otome Games: Emotional Engagement and Parasocial Intimacy Among Chinese Female Players | |||||||||
Hao Gao, Ruoqing Guo and Qingqing You | |||||||||
Article | Open Access | Published: 13 February 2025 | |||||||||
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Empowered by the Experience: Playing as Female Characters in Video Games | |||||||||
Teresa Lynch, Annie Dooley and David M. Markowitz | |||||||||
Article | Open Access | Published: 13 February 2025 | |||||||||
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“I bet she’s ‘not like other girls’”: Discursive Construction of the Ideal Gaming Woman on r/GirlGamers | |||||||||
Maria Ruotsalainen and Mikko Meriläinen | |||||||||
Article | Open Access | Published: 13 February 2025 | |||||||||
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Sympathy for the Devil: Serial Mediation Models for Toxicity, Community, and Retention | |||||||||
Mingxuan Liu, Jack Lipei Tang and Dmitri Williams | |||||||||
Article | Open Access | Published: 13 February 2025 | |||||||||
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Introduction of the Digital Gaming Relationship | |||||||||
Miikka Sokka, Kwok Ng, Sami Kokko and Pasi Koski | |||||||||
Article | Open Access | Published: 13 February 2025 | |||||||||
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A Survey Study on Public Attitudes Toward Gaming Disorder | |||||||||
Felix Reer, Lena Maria Küpper, Florian Wintterlin and Thorsten Quandt | |||||||||
Article | Open Access | Published: 13 February 2025 | |||||||||
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Beyond Play: Researching the Transformative Power of Digital Gaming in Deeply Mediatized Societies | |||||||||
Christian Schwarzenegger, Erik Koenen, Kerstin Radde-Antweiler and Karsten D. Wolf | |||||||||
Article | Open Access | Published: 13 February 2025 | |||||||||
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