Games and Communication—Quo Vadis?
Open Access
Academic Editors: Marko Siitonen (University of Jyväskylä, Finland), Felix Reer (University of Muenster, Germany) and Teresa de la Hera (Erasmus University Rotterdam, The Netherlands)
DOI: https://doi.org/10.17645/mac.i198
Table of Contents
Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry | |||||||||
Marko Siitonen, Teresa de la Hera and Felix Reer | |||||||||
Editorial | Open Access | Published: 6 January 2021 | |||||||||
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The Slippery Path to Total Presence: How Omnidirectional Virtual Reality Treadmills Influence the Gaming Experience | |||||||||
Lars-Ole Wehden, Felix Reer, Robin Janzik, Wai Yen Tang and Thorsten Quandt | |||||||||
Article | Open Access | Published: 6 January 2021 | |||||||||
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Merging the Analogue and the Digital: Combining Opposite Activities in a Mixed Media Game | |||||||||
Ulf Wilhelmsson, Tarja Susi and Niklas Torstensson | |||||||||
Article | Open Access | Published: 6 January 2021 | |||||||||
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Winning Over the Players: Investigating the Motivations to Play and Acceptance of Serious Games | |||||||||
Ruud S. Jacobs | |||||||||
Article | Open Access | Published: 6 January 2021 | |||||||||
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The Role of Spontaneous Digital Play during Young Patients’ Cancer Treatment | |||||||||
Teresa de la Hera and Camila Sarria Sanz | |||||||||
Article | Open Access | Published: 6 January 2021 | |||||||||
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Assassins, Gods, and Androids: How Narratives and Game Mechanics Shape Eudaimonic Game Experiences | |||||||||
Rowan Daneels, Steven Malliet, Lieven Geerts, Natalie Denayer, Michel Walrave and Heidi Vandebosch | |||||||||
Article | Open Access | Published: 6 January 2021 | |||||||||
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Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gaming | |||||||||
Mikko Meriläinen | |||||||||
Article | Open Access | Published: 6 January 2021 | |||||||||
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Against Game Studies | |||||||||
Alex Gekker | |||||||||
Article | Open Access | Published: 6 January 2021 | |||||||||
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