Article | Open Access
Augmented Landscapes of Empathy: Community Voices in Augmented Reality Campaigns
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Abstract: In contrast with virtual reality which often aims to isolate a user from their surroundings in order to transport them to a distant place, augmented reality (AR) was uniquely designed to (re)contextualize local landscapes and to provide expanded human experiences in situ. This critical reflection adopts a “research through design” process to examine AR’s technological and affective capabilities in the context of three community co-created AR campaigns. We discuss how AR can become both a conceptual and practical tool for creating conditions of self-identification and, potentially, empathy between audience and content. Further, we explore how people and place become a critical part of AR’s infrastructure through the practice of empathic feedback loops.
Keywords: augmented reality; community research; empathy; research through design
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© Katerina Girginova, Jeffrey Vadala, Andy Tan, Kate Okker-Edging, Kyle Cassidy, Terri Lipman, Melanie Kornides. This is an open access article distributed under the terms of the Creative Commons Attribution 4.0 license (http://creativecommons.org/licenses/by/4.0), which permits any use, distribution, and reproduction of the work without further permission provided the original author(s) and source are credited.